Camera Tutorial

Know the Camera

Camera Parts

Remote Control parts

Specification Parameters

Package Contents

Using the Camera

Operate with Remote Control

Kandao Studio V2 Tutorial

Media Download Tutorial

Usage Tutorial

APP Tutorial

Connection tutorial

Usage Tutorial

FAQ

Safe Handling Precautions

About Camera Distance

About Height of the Camera

About Camera Motion

Situations to Avoid

About Stereo

About Recording

About Storage

About Power and Batteries

About Water Proof

About After-Service

About Kandao Studio V2.0

Situations to Avoid

Certain kinds of scenes can be more likely to cause artifacts in stitched footage. While in practice Kandao Studio can handle most of the following cases correctly most of the time, avoiding these cases when possible will minimize the chance of artifacts.


1. Thin structures — Thin structures such as railings, tree branches, violin bows, and so on, are challenging to reconstruct. Performance improves if the thin structures are in front of a blank background and gets better the farther away the thin structures are. Errors are more likely if there are lots of thin structures at different depths.


2. Semi-transparent surfaces — Kandao Studio estimates a single depth for each point in the scene. As a result, semi-transparent surfaces with content behind them can lead to artifacts.


3. Lots of overlapping objects at different depths — If there are many different objects that overlap each other at different depths then the chance of Kandao Studio handling all of them correctly drops. For example, if looking through a chainlink fence at a person standing a couple of meters in front of a brick wall, then at the boundary in the image between the fence, the wall, and the person, there is a good chance one of them will be stitched incorrectly.


4. Repeated texture — If a scene contains many identical textures (a highly repetitive wallpaper for example) then it is possible that Kandao Studio could mix them up.


5. Lens flare — Lens flare occurring in one camera but not the next can look odd when viewed in VR.

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